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předchozí 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 další
| DINGMATT - ARMA port
| 2007-09-12 03:36:13
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BxBx isn't working on a ArmA port, got the info from the man himself. If you want a ArmA Stargate you'll need to download the DSF gate once it becomes avaliable
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| BXBX - @FLETCHER
| 2007-06-25 16:27:33
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you need Operation Flashpoint + Datadisk Resistance + Patch 1.91 or 1.96,files with extension PBO put into ADDONS directory in folder where you install Flashpoint, probably 'C:\program files\codemasters\OperationFlashpoint' or similar
Folders with extension INTRO put into user\'your name in ofp'\missions
exec game and in editor you can find a examples missions that help you to learn how gate work.
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| FLETCHER - @WES_JANSON
| 2007-06-25 11:24:07
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how do i get to play the game do i need to download something
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| FLETCHER - how do i play the game
| 2007-06-25 11:20:45
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can anyone help me on how to play i dont even have the game downloaded is that what you have to do
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| WES_JANSON
| 2007-06-04 17:51:34
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Cant wait til the ArmA port comes out, still playin this on OFP :D .
Any chance of making more missions ?
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| RSA.VIPER
| 2007-03-18 06:45:49
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Where i find icecoolwrx SGC ?
http://www.stargateassault.net/index.php?option=com_smf&Itemid=63&topic=643.0
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| DINGMATT - @ BXBX
| 2007-02-20 23:50:52
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BXBX, how goes your stargate >> ArmA port going? maybe DSF and your team could join together and exchange knowlegde and code?
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| MIX24UF - SG Mod video tutorials
| 2007-01-03 00:34:05
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Here you can find the first 2: http://www.ofp-sgc.com/index.php?option=com_smf&Itemid=54&topic=1697.0
They will cover both BXBX's and DSF's versions. First, I'll finish the DSF's series, and then I'll continue BXBX's.
Cheers
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| MIX24UF - SG Blue Beta manual
| 2007-01-02 00:01:40
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Since we have no manual yet, I'm making some tutorials, I have planned them to be visual (videos), so it's even easier to use. I'll tell here too when they are done. For the moment you can read some basic operations comparison between BXBX's system and DSF's system here:
http://www.ofp-sgc.com/index.php?option=com_smf&Itemid=54&topic=1695.0
Cheers
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| MIX24UF - GateBuilder
| 2007-01-01 17:57:52
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For OFP? But, you are still working in OFP?
If that is so, then very nice to know, since everyone seems to have already abandoned OFP modding. :(
Cheers
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| BXBX - Happy new year
| 2007-01-01 12:22:55
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Gatebuilder is software like oxygen, for creating models to OFP and may in future for ARMA
its using DX9 to render a view.
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| MIX24UF - Manual iris control
| 2006-12-30 01:31:19
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Video sample here: http://rapidshare.com/files/9466651/manual-iris.rar.html
By the way, what is the BX_GateBuilder?
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| MIX24UF - OFP movies
| 2006-12-29 23:45:24
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Nothing spectacular, just 4 videos of the Atlantis gate, with some post-production in the sound department. I'll keep uploading some more videos tomorrow. Among those, there'll be an example of manual iris control in the SGC that I managed to get together. I also modified the death script (the one that gets you a cinematic and tells you that you are gone), so now you hear one of the tracks from the Stargate Audio and FX pack.
Since this is the last release for OFP, I'm modifying everything I can to get it as I like most.
Link: http://rapidshare.com/files/9333635/atlantis_video_test.rar.html
Cheers
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| MIX24UF - Rotating gates
| 2006-12-27 15:09:34
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My gates indeed do manually lock too. A minor glitch I guess, but I think that by this time BXBX is more concentrated in ArmA now. Anyways, the gates (and anything else) work fine, even though it's a beta release. :)
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| MOKIE - All gates dial / rotate
| 2006-12-27 00:27:02
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Is anyone else getting rotating gates, except the SGA gates? If memory serves me right this happened in the very first sg mod, then was fixed with a simple script. I wonder if I have a conflicting addon tampering with this function?
It seems that all my SG gates revolve and manually dial and lock in symbols. It might just be on my end though. I will unistall mod, and reinstall if none else is having this problem. But the SGA gates all work fine.
Thanks again for this awesome mod :)
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| MIX24UF - @MOKIE
| 2006-12-25 20:58:29
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About spreading the word, I think there's no problem with it.
About a movie, I may make one if I have time. Would have to find somewhere to host it though.
Cheers
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| MOKIE - New movie
| 2006-12-23 20:42:46
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And one more thing possibly. Could we maybe get a new movie showcasing all the tech in the mod? Showing the rings in action would be cool. Loved the first movie you guys made , but more goodies might make new people check this mod out.
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| MOKIE - Can we spread the word?
| 2006-12-23 20:34:41
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Just wondering if it's ok to tell other people outside the ofp community about the beta release of Blue gate?
It might bring a few more SG fans into the fold.
But if not , then no problem ;)
Also ,anyone know of a complete or nearly complete puddle jumper?
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| MIX24UF - Nice nice
| 2006-12-16 00:21:02
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Sooo nice. I spent some fun hours playing with rings, pegasus gates, Area 52, and MALPs. Very nice, thanks. ;)
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| BXBX
| 2006-12-15 19:50:06
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new download available , enjoy it
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| MIX24UF - @DINGMATT
| 2006-11-13 20:36:51
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I don't know, I can't really tell the differences, since I don't see any clear pics of what would be BXBX's gate, though his gate seems finished, and I think yours wasn't completed yet. I'm not actually sure. :S
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| DINGMATT - @MIX24UF
| 2006-11-13 19:12:27
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To answer your question look here: http://www.ofp-sgc.com/images/zoom/ESTMQS/viewsize/peg.jpg
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| MIX24UF - @BXBX
| 2006-11-12 23:07:58
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Oh, then you can still make the mod without any problems? Nice. :D
And, speaking of A-52, does the video mean that we may be near to a so wanted release?
And what about the gates. You made your stargate, and now it's being updated by DSF. Is the same happening with an Atlantis gate. I mean, are you doing your own Atlantis gate and DSF is doing their own gate?
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| BXBX - @MIX24UF - MGM
| 2006-11-12 08:56:28
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On Czech forum people ask me "who is MGM?, and what they can do against us".
I said that then are owners of copyright to "star gate", and that we have no licence to use this name, but they dont contact us yet.
its sad if so big company must do this things.
but we dont do nothing against them, we only want make game for SG fans (and OFP fans).
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| MIX24UF - Soooo
| 2006-11-11 22:56:58
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I just saw the new video on Area 52. Nice place you got mounted. But since no one ever says anything here in english, I tried to read the czech forum, and I saw something about MGM, SciFi and license things, and got worried, but I wasn't able to understand much, since the translator is too bad for the job.
It would be nice if someone could explain us anything, for example if A52 is ever to be released or not due to MGMs pressure or something.
Cheers
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| CRIONYK - @MIX24UF
| 2006-08-23 22:09:08
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the is not dead, we are in beta testing for some addons, some others are Work in progress... so dont worry ;) we will inform the community if there's something new
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| MIX24UF - Anything new, pics, release dates, anything?
| 2006-08-23 16:59:27
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Well, sorry to grow impatient, but there are no new pics, no words from anyone, the release of Area 52 is delaying a lot now. This is starting to look as if the mod was dead again. :(
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| MIX24UF - @BXBX
| 2006-08-15 16:02:25
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Oh, almost forgot... you got my last mail? I sent it on sunday. :)
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| MIX24UF - @BXBX
| 2006-08-15 15:17:13
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Oh. So I guess that the idea that Icecoolwrx and me were planning wasn't so bad. He was doing level 28 when we last spoke. He had little free time for doing it, but the work was doing nice. I had levels 28 and 27 drawn, but I guess that I may have to draw them all, so we complete those that you haven't already done. :)
Cheers
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| BXBX - @MIX24UF
| 2006-08-15 11:03:21
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The area 52 contain only 2 floors, but in fact it is mounted from 8 separeted models created in same place (by inner script)
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| DEEPSMEG
| 2006-08-12 08:55:22
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Ok, I was working on the asusmtion that the SGC building was going to have a gate placed in it, and not be 1 complete thing.
That SGC is sweet as!
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| MIX24UF - @BXBX
| 2006-08-11 20:52:30
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Great. More functionality questions <_<
When we thought that your Area 52 was dead forever, me and Icecoolwrx intended to do an Area 52 of our own, with all 28 floors. I hand-drawn him the plans, and sent them to him, who took the 3D design of what I draw.
He intended to make each floor as separate editor modules and get everything joint in a map/mission with scripts.
How are you going to structure your Area 52? Will we place it in the editor as a whole single unit, or will it be placed with separate modules, so if we want all floors we have to exec a script?
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| BXBX - @MIX24UF
| 2006-08-11 16:25:32
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now all soldiers walking in whole area with no problems, living and incoming thrue gate, walking on steps up and down to floors
dont scare all relevant information I will write on this forum too. :)
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| DEEPSMEG
| 2006-08-11 16:08:35
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I'm going to say "I doubt it".
The gate sits there going "What's the nearest thing to the centre of the puddle?"
"It's this object!"
"Is it crossing the event horizon?"
"Yes. I'll send it." / "No. I'll do nothing"
In the event of a bullet/grenade/person, if it's going in front of the EH, it comes, it goes, we all live happily ever after.
If it's a static building, it will sit there and wait for it to do something.
This is also why preplaced buildings don't have this issue. their entity detection point is in a different place to user placed ones.
If we had a map which had Area 52 preplaced, it'd work fine (in theory)
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| THEWRAITH517 - files for bits
| 2006-08-11 16:08:29
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its been a while since i looked in here (things are looking great, nice to see the forum back up) if anyone wants to use any bits out my "SGWallArt Pack v1.0" and "SGFX and Audio v4" and "SG Monitors 1.0" help your selves :) the 3 addons now have perminant host here http://hosted.filefront.com/TheWraith517/1646037
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| MIX24UF - @BXBX
| 2006-08-11 15:55:39
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Got a little question.
In some missions, in which the Stargate is inside a building, th AI didn't go through, instead it said always "Negative". They didn't move at all, you had to push them. Will this be solved with Area 52?
Another thing, I see some posts from Honza and you BXBX in the czech forum that may be interesting for everyone, but for example, in ofp-sgc.com, none of us understands czech, we only speak english (+ our own laguage, spanish in my case, and some french and german), and there are almost no posts here. You would say in the Cz forum when are you releasing something, but here we wouldn't never know. :(
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| DEEPSMEG - New toy!
| 2006-08-11 13:59:16
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I've been working away on a new little toy: An Anubis gatekiller.
This will be compatible with the as yet unreleased 1.4 gates.
It will not be compatible with the 1.3 gates or earlier, as it makes use of some new internal features.
Enjoy!
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| MIX24UF
| 2006-08-10 17:23:11
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Of course I want more, hehehe. What do I have to do? :)
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| BXBX - @MIX24UF
| 2006-08-10 15:49:45
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thx for sounds, I will use them.
when I do some readme file I will contact you for help.
want more new screens?
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| MIX24UF
| 2006-08-10 13:48:02
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The pack was sent yesterday, please tell me if you recieved it well.
Also, I can help you correct your readmes into a better english so everyone understands without problems, if you want. ;)
Oh, and nice new pic again. :)
Cheers
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| MIX24UF
| 2006-08-09 21:42:45
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Sure, I'll pack and send, in various sample types so you choose which you like most. ;)
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| BXBX - @MIX24UF
| 2006-08-09 18:10:15
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I still havn't iris sound. Can you send it to my email, if have.
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| MIX24UF - New pic - atlantis gateroom - BXBX
| 2006-08-09 17:35:24
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http://bxbx.atrey.vdsoft.org/agate.jpg
Quite a nice pic. I have some pretty good sound FXs from Atlantis, if you have any specific needs, just ask. ;)
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| CRIONYK - Units and weapons beta test
| 2006-08-07 15:44:56
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Hi all
i've some beta in testing by some people. if anyone want to beta test plaese contact at www.crio-zone.info
:-)
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